A polygon is a triangle (3 sides), a square (4 sides), a pentagon (5 sides), ... up to a maximum of 32 sides.
A volume is made up of several polygons connected together, for example a pyramid, a cube, a cylinder, a sphere, or something more complicated like a marble statue.
When you choose the "Volume" sub-option in the mesh editor, your actions apply only to the clicked volume. It is, however, possible to link several volumes with LINK mode, in which case the actions apply to all these volumes together.
A mesh is made up of several volumes.
How to add several volumes in the same mesh ?
Right-click on the cube you created in the previous chapter and choose the menu OBJECT > EDIT MESH ...
To see the drop-down list of all your textures, click on the 1 above the texture image square. You can choose the number of a texture (1, 2, ..) or add a blank one to the list with NEW.
To change a texture, choose the number from the list (1, 2, ..), then click on the square to take a new texture to your PC.
To apply a texture to a volume, go to APPLY TEXTURE mode, then select the texture from the list (1, ..)
and click on one of the small pyramids on the volume.
You can also choose one of the sub-options (mesh: to change all volumes, polygon: to change only one face etc)
To center, edit the mesh in MOVE mode, click on any point of the object, then click on the CENTER button.
A centered 1-meter cube has its X and Y coordinates between -0.5 and +0.5,
and its Z coordinates between 0 and 1.
SEAM mode splits a volume into two volumes.
Mark a dividing line by placing blue cubes all around the volume: you can then work on one side of the seam line without influencing the other side.
To remove all the blue cubes, simply re-link the volumes on either side of the dividing line using the LINK mode.
Z is not negative, otherwise the object would be half hidden under the ground, which is undesirable.